PM3.6 - Donkey Kong - Common Subroutine 0x9019d948

  1. CreateInterrupt { interrupt_id: Some(10043), action: Jump, requirement: (ButtonPress value(2)) }
  2. PreviousInterruptAddRequirement(BoolIsTrue RandomAccessBool(EnableActionTransition))
  3. PreviousInterruptAddRequirement((RandomAccessInt(ThrowDataParam2) LessThanOrEqual InternalConstantInt (0x59fc)))
  4. PreviousInterruptAddRequirement((InternalConstantInt(ControlStickYAxis) GreaterThanOrEqual InternalConstantInt (0xc45)))
  5. Return